Items where Subject is "46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460706 Serious games"

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Number of items at this level: 4.

Book Chapter

Hardy, Dianna, Forest, Elizabeth, McIntosh, Zoe, Myers, Trina, and Gertz, Janine (2016) Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design. In: Parker, Callum, (ed.) OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction. Association for Computing Machinery, New York, NY, USA, pp. 557-561.

Conference Item

Arushi, Dillon, Roberto, and Teoh, Ai Ni (2021) Designing a Virtual Reality based serious game for training public speaking skills. In: [Presented at the International Research Conference on Information Technology Education]. From: ICITE 2021: International Research Conference on Information Technology Education, 7 May 2021, Clark, Philippines.

Hardy, Dianna, Forest, Elizabeth, McIntosh, Zoe, Gertz, Janine, and Myers, Trina (2016) Co-creation of a digital game to support language revitalisation. In: Proceedings of the 13th International Conference on Cooperative Design, Visualization and Engineering. pp. 181-184. From: CDVE 2016: 13th International Conference on Cooperative Design, Visualization and Engineering, 24-27 October 2016, Sydney, NSW, Australia.

Hookham, Geoffrey, Nesbitt, Keith, Cooper, Joyce, Croft, Hayley, and Rasiah, Rohan (2015) Gamification for Education: Designing a Pharmacy Education Game. In: Lecture Notes in Computer Science (8955) pp. 157-165. From: ACALCI 2015: 1st Australasian Artificial Life and Computational Intelligence Conference, 5-7 February 2015, Newcastle, NSW, Australia.

This list was generated on Tue Dec 24 22:44:34 2024 AEST.