Items where Subject is "08 INFORMATION AND COMPUTING SCIENCES"

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Number of items at this level: 12.

B

Bidwell, Nicola J., and Holdsworth, Jason (2006) Battleship by foot: learning by designing a mixed reality game. In: Proceedings of the 3rd Australasian Conference on Interactive Entertainment (ACM). From: ACM International Conference Proceedings, 4-6 December 2006, Perth, WA, Australia.

Browning, David, Stanley, Steven G., Friar, Michael, and Bidwell, Nicola J. (2006) Emplacing experience. In: Proceedings of the 2006 International Conference on Game Research and Development. From: CGIE 2006 International Conference on Game Research and Development (CyberGames 2006) , 4-6 December 2006, Perth, WA, Australia.

Bruce, Christine, Edwards, Sylvia, and Lupton, Mandy (2006) Six frames for information literacy education. Innovation in Teaching and Learning in Information and Computer Sciences, 5 (1).

Bidwell, Nicola J., Poyner, Daryl, Irving, Jeremy, Putna, Levi, and Wold, Are (2005) "Make it through with another point of view": landmarks to wayfind in gameworld. In: Proceedings of the Second Australasian Conference on Interactive Entertainment 2005. pp. 19-26. From: Second Australasian Conference on Interactive Entertainment 2005, 23 - 25 November 2005, Sydney, NSW, Australia.

Bidwell, Nicola J., and Axup, Jeff (2005) The territory is the map : exploring the use of landmarks in situ to inform mobile guide design. Lecture Notes in Computer Science, 3585. pp. 899-913.

Bidwell, Nicola J., Lueg, Christopher, and Axup, Jeff (2005) The territory is the map: designing navigational aids. In: Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction. pp. 91-100. From: 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 07 - 08 July 2005, Auckland, New Zealand.

Bruce, Christine, Buckingham, Lawrence, Hynd, John, McMahon, Camille, Roggenkamp, Mike, and Stoodley, Ian (2004) Ways of experiencing the act of learning to program: a phenomenographic study of introductory programming students at university. Journal of Information Technology Education: Research, 3. pp. 144-160.

Bidwell, Nicola J., and Lueg, Christopher P. (2004) What you see is where you go : preliminary findings in situated way-finding research. In: Proceedings of the SIGCHI conference on Human Factors in Computing Systems. From: Conference on Human Factors in Computing Systems CHI '04, April 24 - 29, 2004, Vienna, Austria.

Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, and Buur, Jared (2004) Work at hand : an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices. In: ACM International Conference Proceeding Series; Vol. 36. From: Fourth Australasian User Interface Conference on User Interfaces, 2003, Adelaide, Australia.

Bidwell, Nicola J., O'Brien, Simon, and Kaplan, Simon (2003) Identifying salient learning experiences : a scenario-based method enabling industry-university partnerships in IT. In: ACM International Conference Proceeding Series; Vol. 140. From: Proceedings of the Fifth Australasian Conference on Computing Education, 2003, Adelaide, Australia.

G

Gunton, Lyndelle, Bruce, Christine, and Davis, Kate (2014) Information literacy research: the evolution of the relational approach. In: Du, Jia Tina, Zhu, Qinghua, and Koronios, Andy, (eds.) Library and Information Science Research in Asia-Oceania: theory and practice. Advances in Library and Information Science . IGI Global, Hershey, PA, USA, pp. 82-101.

L

Lissonnet, Sophie (2004) (Re)collections: developing a metadata application profile for the Quinkan Culture Matchbox. Masters (Research) thesis, James Cook University.

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