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Dillon, Roberto (2013) Serious games and fun: an analysis. International Journal of Innovative Research & Development, 2 (5). pp. 1046-1063.
Dillon, Roberto (2012) Teaching games through the A.G.E. framework. IGDA Perspectives Newsletter, 2012 (September). pp. 1-7.
Morgan, Rhian (2011) Ethnography on the cyberian frontier. LiNQ, 38 . pp. 117-130.
Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.
Marsh, Tim, and Costello, Brigid (2013) Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior. Lecture Notes in Computer Science: persuasive technology: proceedings of the 8th international conference on persuasive technology Persuasive-2013: 8th International Conference on Persuasive Technology 2013. , 3-5 April 2013, Sydney, NSW.
Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. Proceedings of the Coast-to-Coast National Conference Coast to Coast 2012: Living on the Edge. , 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)
Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, and Haas, Jason (2012) Blended in-game and off-game learning: assimilating serious games in the classroom and curriculum. Lecture Notes in Computer Science Third International Conference Serious Games Development and Applications (SGDA) 2012. , 26-29 September 2012, Bremen, Germany.
Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian, and State, Andrei (2012) Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. , March 9 – 11 2012, Costa Mesa, CA, USA.
Marsh, Tim, and Costello, Brigid (2012) Experience in serious games: between positive and serious experience. Lecture Notes in Computer Science Third International Conference Serious Games Development and Applications (SGDA) 2012. , 26-29 September 2012, Bremen, Germany.
Holdsworth, Jason, and Lui, Siu Man (2011) Student behaviors and evaluations of collaborative learning game. Proceedings of ECGBL 2011 5th European Conference on Games Based Learning ECGBL 2011 5th European Conference on Games Based Learning. , 20 - 21 October 2011, Athens, Greece.
Yin, Xiang, Ng, Kian Bee, and Dillon, Roberto (2011) Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS3 platform. Proceedings of 16th International Conference on Computer Games USA International Conference on Computer Games 2011. , 27-30 July 2011, Louisville, Kentucky, USA.
Dillon, Roberto (2011) The 6-11 Framework: a new approach to video game analysis and design. Proceedings of GAMEON Asia 2011 GAMEON-ASIA 2011. , 1-3 March 2011, Singapore.
Dey, Arindam, Cunningham, Andrew, and Sandor, Christian (2010) Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology 17th ACM Symposium on Virtual Reality Software and Technology. , 22-24 November 2010, Hong Kong, China.
Milledge, Russell, Campbell, Steven, Holdsworth, Jason, and Youdell, Becki (2011) Sweet Spot. [Show/Exhibition]