Browse by ANZSRC Socio-Economic Objective codes

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Group by: Creators | Item Type
Number of items at this level: 8.

Article

Dillon, Roberto (2012) Teaching games through the A.G.E. framework. IGDA Perspectives Newsletter, 2012 (September). pp. 1-7.

Morgan, Rhian (2011) Ethnography on the cyberian frontier. LiNQ, 38 . pp. 117-130.

Book Chapter

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.

Conference Item

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, and Haas, Jason (2012) Blended in-game and off-game learning: assimilating serious games in the classroom and curriculum. Lecture Notes in Computer Science Third International Conference Serious Games Development and Applications (SGDA) 2012. , 26-29 September 2012, Bremen, Germany.

Marsh, Tim, and Costello, Brigid (2012) Experience in serious games: between positive and serious experience. Lecture Notes in Computer Science Third International Conference Serious Games Development and Applications (SGDA) 2012. , 26-29 September 2012, Bremen, Germany.

Holdsworth, Jason, and Lui, Siu Man (2011) Student behaviors and evaluations of collaborative learning game. Proceedings of ECGBL 2011 5th European Conference on Games Based Learning ECGBL 2011 5th European Conference on Games Based Learning. , 20 - 21 October 2011, Athens, Greece.

Yin, Xiang, Ng, Kian Bee, and Dillon, Roberto (2011) Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS3 platform. Proceedings of 16th International Conference on Computer Games USA International Conference on Computer Games 2011. , 27-30 July 2011, Louisville, Kentucky, USA.

Show/Exhibition

Milledge, Russell, Campbell, Steven, Holdsworth, Jason, and Youdell, Becki (2011) Sweet Spot. [Show/Exhibition]

This list was generated on Sun May 26 06:03:06 2013 EST.