Video Games: a significant cognitive artifact of contemporary youth culture
Henderson, Lyn (2005) Video Games: a significant cognitive artifact of contemporary youth culture. Proceedings of DiGRA 2005 International Conference. DiGRA 2005 International Conference , 16 - 20 June 2005, Vancouver, BC, Canada .
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Video games are not just an important cultural artifact of youth culture but have considerable cognitive worth. Centered within an information processing theory and mediating processes' framework, the empirical qualitative study investigated, via stimulated recall methods, the thinking skills and strategies of five teenagers while playing an action-adventure video game. Sixteen types and 600 instances of cognitive skills and 11 types and 155 instances of cognitive strategies were identified. The thinking skills included high engagement with school valued cognitive skills, such as metacognition, and deduction and induction strategies. The findings support the informal educative value of playing recreation video games and their inclusion in schools.
|Item Type:||Conference Item (Refereed Research Paper - E1)|
Conference theme "Changing Views: Worlds in Play"
|Keywords:||metacognition; stimulated recall; strategies; teenagers; thinking skills; video games|
|FoR Codes:||13 EDUCATION > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing @ 100%|
|SEO Codes:||93 EDUCATION AND TRAINING > 9399 Other Education and Training > 939999 Education and Training not elsewhere classified @ 100%|
|Deposited On:||08 Jul 2010 10:41|
|Last Modified:||12 Feb 2011 03:08|
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