Battleship by foot: learning by designing a mixed reality game
Bidwell, Nicola J., and Holdsworth, Jason (2006) Battleship by foot: learning by designing a mixed reality game. Proceedings of the 3rd Australasian Conference on Interactive Entertainment (ACM). ACM International Conference Proceedings , 4-6 December 2006, Perth, WA, Australia .
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We reflect upon a novel set of pedagogical methods to innovate a mixed-reality Location-Based-Game (LBG). Undergraduate students in two 2nd and 3rd year IT subjects designed, specified and coded a Battleship LBG. This required them to consider physical and cognitive play experiences in figural and physical design spaces and address emergent properties of ubiquitous contexts. Our methods reconciled physical methods and enacted knowledge with traditional systematized design and development processes. We iteratively, integrated tangible and conceptual activities (e.g. bodystorming, prototyping of different fidelities, game concept abstraction, agile UP). We suggest these, differentially, supported students use of indexical resources and the assimilation of their embodied knowledge into design.
|Item Type:||Conference Item (Refereed Research Paper - E1)|
|Keywords:||human computer interaction; videogames; mixed reality; mobile phones|
|FoR Codes:||08 INFORMATION AND COMPUTING SCIENCES @ 100%|
|Deposited On:||27 Sep 2006|
|Last Modified:||14 Feb 2011 01:32|
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