Work at hand : an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices
Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, and Buur, Jared (2004) Work at hand : an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices. ACM International Conference Proceeding Series; Vol. 36. Fourth Australasian User Interface Conference on User Interfaces , 2003, Adelaide, Australia .
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This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information appliances. A collaborative method of video interaction analysis devised to suit design explorations, the Video Card Game, was used to capture and analyse how gesture is used in the context of six different domains: the dentist's office; PDA and mobile phone use;j the experimental biologist's laboratory; a city ferry service; a video cassette player repair shop; and a factory flowmeter assembly station. Findings are presented in the form of gestural themes, derived from the tradition of qualitative analysis but bearing some similarity to Alexandrian patterns. Implications for the design of gestural devices are discussed.
|Item Type:||Conference Item (Refereed Research Paper - E1)|
Copyright © 2004 ACM, Inc.
|Keywords:||Gestural input devices|
|FoR Codes:||08 INFORMATION AND COMPUTING SCIENCES @ 0%|
|Deposited On:||27 Sep 2006|
|Last Modified:||16 Mar 2011 13:18|
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