"Make it through with another point of view": landmarks to wayfind in gameworld

Bidwell, Nicola J., Poyner, Daryl, Irving, Jeremy, Putna, Levi, and Wold, Are (2005) "Make it through with another point of view": landmarks to wayfind in gameworld. Proceedings of the Second Australasian Conference on Interactive Entertainment 2005. Second Australasian Conference on Interactive Entertainment 2005 , 23 - 25 November 2005, Sydney, NSW, Australia , pp. 19-26.

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Abstract

We address inconsistencies in applying theory on landmarks recalled from familiar physical worlds to progressive wayfinding unfamiliar gameworlds in situ. We propose design tactics from theory derived from two separate “games” in unfamiliar physical terrain. Findings illustrate couplings between the terrain and players’ spatial knowlege and global and situated wayfinding goals. Landmark recognisability is influenced by player’s directly experienced or induced Point of View (POV) in mapping their spatial knowledge and the terrain. Our preliminary results in gameworlds suggest accommodating player’s “natural” strategies in a rhetoric for place and wayfinding. This promotes “trajectory” and a player’s appropriate induction of POV (e.g. in mappings between passive and active experiences).

ID Code:469
Item Type:Conference Item (Refereed Research Paper - E1)
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Copyright © 2005 ACM, Inc.

Keywords:navigation; landmarks; wayfinding; field study; gameworld; virtual environments
ISBN:0-9751533-2-3
FoR Codes:08 INFORMATION AND COMPUTING SCIENCES > 0806 Information Systems > 080602 Computer-Human Interaction @ 100%
08 INFORMATION AND COMPUTING SCIENCES @ 0%
SEO Codes:89 INFORMATION AND COMMUNICATION SERVICES > 8999 Other Information and Communication Services > 899999 Information and Communication Services not elsewhere classified @ 100%
Deposited On:27 Sep 2006
Last Modified:02 Nov 2012 08:43
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