Through the looking glass: game worlds as representations and views from elsewhere
Turner, J., and Bidwell, Nicola J. (2007) Through the looking glass: game worlds as representations and views from elsewhere. Proceedings of the Fourth Australasian Conference on Interactive Entertainment. Fourth Australasian Conference on Interactive Entertainment (IE 2007) , 3-5 DEC 2007, Melbourne, VIC, Australia .
|PDF (Published Version) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader|
View at Publisher Website: http://ieconference.org/ie2007/IE2007pro...
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collection enterprise using mobile technologies. The driving concept for the design of the toolkit is enabling participants to tell their own stories within the virtually represented landscapes of rich 3D spatial worlds, minimising the autocracy of software conditioning and recognising that such stories belong within a place, context. It is inspired by work which explores the possibilities of visualisation engines to transmit intangible culture. The use of graffiti as a means to give voice to those outside the official writing and recording of culture dates back to antiquity. As a practice, making marks on objects and the world holds the undercurrent of claiming the intangible or otherwise unreachable, a memory or voice which has no other platform. This project is informed by the social context of meaning and intangible culture and the manner in which interface design conditions the nature of stories. It takes the reader on a walk which connects the design of spatial worlds with the representation of landscapes through painting and maps in order to find ways to exploit “views from elsewhere” and enable connections between a lived sense of place with the navigable representations constructed within the screen.
|Item Type:||Conference Item (Refereed Research Paper - E1)|
|Keywords:||computer games; representation; spatial practices; intangible culture; maps|
|FoR Codes:||08 INFORMATION AND COMPUTING SCIENCES > 0899 Other Information and Computing Sciences > 089999 Information and Computing Sciences not elsewhere classified @ 50%|
08 INFORMATION AND COMPUTING SCIENCES > 0806 Information Systems > 080602 Computer-Human Interaction @ 50%
|SEO Codes:||89 INFORMATION AND COMMUNICATION SERVICES > 8999 Other Information and Communication Services > 899999 Information and Communication Services not elsewhere classified @ 100%|
|Deposited On:||13 Oct 2009 09:21|
|Last Modified:||08 Apr 2013 15:51|
Last 12 Months: 18
Repository Staff Only: item control page