Creative exchange: implementing a model in tertiary education that embeds multidisciplinary collaboration in the creative arts and beyond
Fleischmann, Katja, and Hutchison, Clive (2010) Creative exchange: implementing a model in tertiary education that embeds multidisciplinary collaboration in the creative arts and beyond. Conference Proceedings on CD. 8th Annual Hawaii International Conference on Arts and Humanities , 13-16 January 2010, Honolulu, HI, USA , pp. 1-9.
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Often the traditional creative arts curriculum does not sufficiently respond to, nor reflect, contemporary work practice. Multidisciplinary teams are now increasingly the norm in creative arts practice especially when driven by technological innovation. Drawing on contemporary research that centers on the benefits of multidisciplinary collaboration, Creative Exchange is a direct attempt to implement multidisciplinary practice within a tertiary learning environment. Outcomes aim to prepare students for dynamic engagement with the challenges and possibilities of their future workplace.
In the initial planning stages of the Creative Exchange model, input was sought from academics of teaching and learning development. Focus group interviews conducted across the university further informed the development of the model. This year, 2009, has seen the first implementation of the outcomes of this process. Creative Exchange is now the capstone subject of the Bachelor of New Media Arts degree at James Cook University. Whether students major in Digital Imaging, Digital Sound, Digital Media Design, Digital Visual Arts or Performance, they all participate in multidisciplinary collaborative teams.
This year thirteen student teams, with members from at least three different disciplines, have created projects involving new media, technology and the wider community. New Media Arts students also seek alliances and participation from students of other schools within the university. This year alliances have been formed with students from Information Technology, Journalism and Business. Each team approaches their project within a project management framework, the project being managed separately by a team advisor. During execution of the project all teams have access to a wide range of creative arts expertise provided by faculty.
Through the conglomeration, even synthesis, of participants' skills, each project presents the group with the opportunity to create an outcome of enduring worth that eclipses the potential of any one student. Examples of projects range from the scripting and production of an interactive movie to the design and development of a multi-player online game.
Research is ongoing; however, initial data indicates a high level of student engagement and recognition of the benefits of the Creative Exchange concept to their future careers. Fleischmann and Hutchison have both received national recognition from the Australian Learning and Teaching Council for this work.
|Item Type:||Conference Item (Refereed Research Paper - E1)|
A newer version of this work at http://eprints.jcu.edu.au/22059/ (link in the Related URL's): Fleischmann, Katja, and Hutchison, Clive (2012) Creative exchange: an evolving model of multidisciplinary collaboration. Journal of Learning Design, 5 (1). pp. 23-31.
|Keywords:||creative arts education, digital media design, curriculum design|
|FoR Codes:||19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190299 Film, Television and Digital Media not elsewhere classified @ 50%|
13 EDUCATION > 1302 Curriculum and Pedagogy > 130202 Curriculum and Pedagogy Theory and Development @ 50%
|SEO Codes:||93 EDUCATION AND TRAINING > 9303 Curriculum > 930302 Syllabus and Curriculum Development @ 100%|
|Deposited On:||18 Oct 2011 11:38|
|Last Modified:||29 Jun 2012 10:52|
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